I've marked the "picture sections" in spans here, to make the markup somewhat readable in the source. I expect you to see some extra spaces, which jump about a bit as you move the insertion point. You can see the effect by posting a copy of the rendered form in the editor. There are a few options which determine how the emoji.replacemode value is used at run-time: emoji. All emoji, with variations, and skin tones together with names, code points, as well as groups and. I've pasted something akin to that (as rendered) below: Emoji names, groups, sub-groups, and codepoints. The zero space modifier can change the form of the emoji before and after it, in some cases. A set of modifier codepoints change the skin colour of the "people" emojis. and more All emoji, with variations, and skin tones together with names, code points, as well as groups and sub-groups. Some codepoints alter the character that precedes them, and (that I've tested) this modification can go two levels deep. The syntax of the emojis is more complex than a single visible glyph per "character". Many of them, in my view, aren't valuable but some are. (I suspect that this is the "modifier" unicode-characters/codepoints, showing up, but not where they actually occur in the code.)īackground: The emoji set gets bigger over time. Issue: I see extra "blank spaces" in the editor when working on code that contains emojis. If anybody has ideas on other ways to tackle this, I'd appreciate some information. I have a workaround, which, with a bit of extra baggage is somewhat readable in the source. I'm looking at emoji's within X/HTML and am seeing some odd behaviour in the editor.
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